Towards Real-Time Voxel Coloring
A. C. Prock and C. R. Dyer, Proc. Image Understanding Workshop, 1998, 315-321.
Techniques for constructing three-dimensional scene models from two-dimensional images are often slow and unsuitable for interactive, real-time applications. In this paper we explore three methods of enhancing the performance of the voxel coloring reconstruction method. The first approach uses texture mapping to leverage hardware acceleration. The second approach uses spatial coherence and a coarse-to-fine strategy to focus computation on the filled parts of scene space. Finally, the multi-resolution method is extended over time to enhance performance for dynamic scenes.