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Markov Information Propagation for Texture Synthesis
G-D. Guo and C. R. Dyer, Computer Sciences Department Technical Report 1446, University of Wisconsin - Madison, October 2002.

Abstract

A patch-based approach called Markov information propagation (MIP) is introduced for texture synthesis. The method is fast because it uses a simple horizontal and vertical patch filling process that preserves local structural similarity between the input texture and the synthesized texture. Results on both artificial and natural textures are presented and compared with some earlier methods.